robert is a partner at ooze, a design, and marketing agency in the Chicago suburbs. He has a Bachelors of Arts in Graphic Design, a Masters in Illustration, and is a past board member of the Illustration Society of America. In his free time, he enjoys writing, playing the guitar, and watching movies.
robert has been a member of ooze since 2014 and has worked with a lot of cool and interesting clients. He has a great way of approaching his work, and is so quick to respond and to follow-up. He has a lot of experience in design and marketing, and has worked on everything from large, corporate clientele to small, boutique businesses. He’s a great fit for ooze, and can be reached at info@oze-consulting.
robert has worked for companies such as Microsoft, IBM, and Microsoft’s new design agency, Visual.ly, where his skill at designing and marketing products has been praised. He has recently left Microsoft, where he was a principal designer of their marketing and design practice.
robert is currently the CEO of ooze, and is responsible for marketing and sales strategy. He also runs a marketing company called MediaOne, where he also works as one of the top creatives. It’s great to see him having such a great career, and I look forward to see his new game in the future.
You can check out their website at www.visual.ly or follow their Twitter feed @visually.
We’ve been covering ooze at gizmodo for a while and I’ve always had a soft spot for them. Their games are definitely some of the best looking in the industry. I don’t see any game in the industry quite like ooze, and I think they’re the only ones that are actually trying to make an excellent game.
You can check out visual, the creators behind OOZE, at Visual.ly or follow their Twitter feed. The duo also worked on such classics as Thief, Half Life, and Max Payne 3. They are also the creators of such hit titles as Dead Space, Batman, and GTA.
The game is basically a zombie-fest. You play as one of the many survivors, but you also have to keep your own zombie population down in order to keep from getting eaten by the zombies you’ve got. It’s kind of like a Survival horror game in a way.
One of the big influences on OOZE was Thief (of course), and the game takes place in a similar vein. However, Thief’s more linear gameplay was a clear influence on OOZE’s open-world approach, just in a different setting.
I have to say we like how the game plays out in terms of the number of zombies it can handle. We’ve played a lot of games where you fight people to the death, and OOZE has the same problem. The game is a little too easy to play and it has to be constantly recharged.